School Gates
The Endless Woods and the School for Good and Evil are separated by these spiked, golden gates, which can only be opened by the School Master and faculty.
Great Lawn
If you can't swim across Halfway Bay, the distance around the lake from the Great Lawn to either of the schools is more than 2 miles.
Evil Shore
Upon arrival, new Never students are dropped into the sludgy, icky moat on the Evil side of Halfway Bay, where they must make their way to shore—if they can survive the sharp-toothed crogs swimming beneath their feet.
Good Shore
The Good side of Halfway Bay is a crystal clear lake separated from the moat by the School Master's tower. Be careful of Fergus, the magical wave that prevents Nevers from swimming into Ever territory...
Endless Woods
Ever and Never Kingdoms are shrouded in the Endless Woods, which combines forest, jungle, tundra, desert, and every other magical landscape imaginable. A narrow trail leads through the entire Woods, connecting each kingdom.
School for Evil
Only the darkest-hearted of villains are kidnapped to the School for Evil, where you'll take classes like Uglification, Henchmen Training, Curses & Death Traps, History of Villainy, and Villain Talents.
School for Good
Only the purest and lightest of hearts are accepted into the School for Good, where you'll take classes like Beautification, Good Deeds, and Animal Communication.
Halfway Bridge
The two schools are connected by this narrow stone bridge, which is divided by an invisible barrier. Try to cross the barrier and you'll come face to face with your most dangerous enemy… yourself.
School Master's Tower
No one knows if the School Master is Good or Evil; he wears a mask and lives in this tower, which he rarely leaves, choosing instead to watch over the Storian as it writes its latest tale.
The Clearing
A smooth, lovely field, where the students of Good and Evil have lunch every afternoon. Needless to say, Evers eat with Evers and Nevers with Nevers, with a clear dividing line between the schools.
Tunnel of Trees
These tangly, twisty passages lead students from the Clearing back into their respective castles after lunch. But it's often where students hide for secret rendezvous: mischievous, romantic… or both.
Blue Forest
A forest made up of every blue shade imaginable. It's a simulation of the Endless Woods, where students can train safely without fear of being killed… in theory.
Malice
Evil tower for boys and girls. Home of Hester, Anadil, Dot, and Sophie.
Mischief
Evil tower for boys and girls.
Vice
Evil tower for boys and girls.
Purity
Good tower for girls. Home of Agatha.
Charity
Good tower for girls.
Honor
Good tower for boys. Home of Tedros.
Valor
Good tower for boys.
Legend
The best experience is available on a larger screen.
School Gates
The Endless Woods and the School for Good and Evil are separated by these spiked, golden gates, which can only be opened by the School Master and faculty.
Great Lawn
If you can't swim across Halfway Bay, the distance around the lake from the Great Lawn to either of the schools is more than 2 miles.
Evil Shore
Upon arrival, new Never students are dropped into the sludgy, icky moat on the Evil side of Halfway Bay, where they must make their way to shore—if they can survive the sharp-toothed crogs swimming beneath their feet.
Good Shore
The Good side of Halfway Bay is a crystal clear lake separated from the moat by the School Master's tower. Be careful of Fergus, the magical wave that prevents Nevers from swimming into Ever territory...
Endless Woods
Ever and Never Kingdoms are shrouded in the Endless Woods, which combines forest, jungle, tundra, desert, and every other magical landscape imaginable. A narrow trail leads through the entire Woods, connecting each kingdom.
School for Evil
Only the darkest-hearted of villains are kidnapped to the School for Evil, where you'll take classes like Uglification, Henchmen Training, Curses & Death Traps, History of Villainy, and Villain Talents.
School for Good
Only the purest and lightest of hearts are accepted into the School for Good, where you'll take classes like Beautification, Good Deeds, and Animal Communication.
Halfway Bridge
The two schools are connected by this narrow stone bridge, which is divided by an invisible barrier. Try to cross the barrier and you'll come face to face with your most dangerous enemy… yourself.
School Master's Tower
No one knows if the School Master is Good or Evil; he wears a mask and lives in this tower, which he rarely leaves, choosing instead to watch over the Storian as it writes its latest tale.
The Clearing
A smooth, lovely field, where the students of Good and Evil have lunch every afternoon. Needless to say, Evers eat with Evers and Nevers with Nevers, with a clear dividing line between the schools.
Tunnel of Trees
These tangly, twisty passages lead students from the Clearing back into their respective castles after lunch. But it's often where students hide for secret rendezvous: mischievous, romantic… or both.
Blue Forest
A forest made up of every blue shade imaginable. It's a simulation of the Endless Woods, where students can train safely without fear of being killed… in theory.
Malice
Evil tower for boys and girls. Home of Hester, Anadil, Dot, and Sophie.
Mischief
Evil tower for boys and girls.
Vice
Evil tower for boys and girls.
Purity
Good tower for girls. Home of Agatha.
Charity
Good tower for girls.
Honor
Good tower for boys. Home of Tedros.
Valor
Good tower for boys.